Pale Man

For my latest project in Advanced Storyboarding I had to pick a movie from a list of 1000 (found here) and storyboard a scene from it.

Click next to toggle through the storyboards.

Pan'sLabyrinth1

Pan'sLabyrinth1

Pan'sLabyrinth2

Pan'sLabyrinth2

Pan'sLabyrinth3

Pan'sLabyrinth3

Pan'sLabyrinth4

Pan'sLabyrinth4

Pan'sLabyrinth5

Pan'sLabyrinth5

Pan'sLabyrinth6

Pan'sLabyrinth6

Pan'sLabyrinth7

Pan'sLabyrinth7

Pan'sLabyrinth8

Pan'sLabyrinth8

Pan'sLabyrinth9

Pan'sLabyrinth9

Pan'sLabyrinth10

Pan'sLabyrinth10

Pan'sLabyrinth11

Pan'sLabyrinth11

Pan'sLabyrinth12

Pan'sLabyrinth12

Pan'sLabyrinth13

Pan'sLabyrinth13

Pan'sLabyrinth14

Pan'sLabyrinth14

Pan'sLabyrinth15

Pan'sLabyrinth15

I picked the scene with the Pale Man from Pan’s Labyrinth. If you aren’t familiar with it, you can watch the scene here:

The moment I storyboarded is 2:00-3:00.

Ender’s Game

Another for my Advanced Storyboarding class. Two projects in a row that are essentially fanart, meanwhile I’m coloring Batman and Hellboy comic pages. ~Art School~

This assignment was to take any story that’s free domain, or a novel that hasn’t been adapted into a film, and create two key frames as if it were being pitched to be made into a movie. I decided to go with Ender’s Game since I loved the book in high school, and since production on the film seems to be going nowhere.

The first key frame is when Ender realizes in the null gravity Battle Room that he can freeze his legs with his ray gun to use them as shields. The second is when Ender kills the giant in the mind game after he realizes the game is rigged and he can’t pass to the Fairyland level. Both scenes reveal Ender’s character through his actions, how he’s willing to break the rules to win, which ultimately leads to him saving the world from the alien threat.

They were both really fun to work on. I used a different method to color these that my professor suggested I try out. I rendered these traditionally in all grey markers, then used a color filter over the top in Photoshop. I much preferred it to digitally painting, the only problem I really had was working without lineart. I think things get a little sloppy because of that.

Danger Days: The True Lives of the Fabulous Killjoys

Finally taking Advanced Storyboarding, which will be my final class for my storyboarding minor. A little bittersweet.

This is the first project we had to do. The class is taught by the same professor, so it was incredibly similar to the final I did for Drawing for Storyboarding. (found here)

We had to write a commercial advertising any product that doesn’t have a current ad campaign. Better yet, it could be real or fictional. I decided to advertise My Chemical Romance’s latest album, Danger Days: The True Lives of the Fabulous Killjoys. I have a replica of Party Poison’s (Gerard Way) ray gun from the music videos, so when I was completely clueless of what to do, seeing that on my shelf helped.

What’s going on here is the little girl from the music videos is being held hostage by three masked men (Draculoids) from Better Living Industries (BL/ind). There’s a voice over from an announcer on TV saying, “Here at Better Living Industries, you come first. We’ll clothe you, feed you, and, above all, we’ll protect you.” At this point we see the men fully for the first time, implying they’re the bad guys, the broadcast is misleading, and the girl is in trouble. When it goes back to the monitor, the announcer continues with, “Together we can rebuild the world we once knew” but is cut off by DJ Dr. Death Defying from the beginning of the album, starting with, “Listen up!” as the TV glitches. The music continues as Party Poison drives through the wall, takes down the Draculoids, and rescues the girl.

The boards themselves are drawn a little differently than I would normally draw. I tried to mimic Gabriel Bá’s style and Dave Stewart’s coloring from The Umbrella Academy, a comic written by Gerard Way. I had heard that Danger Days was going to be a comic, but was later produced as an album. I’m not sure how true that is, but either way that’s why I decided to draw it in this style. The most challenging thing about it was doing a fixed line weight, as I usually work with a brush pen.

Regardless, despite having huge setbacks with my computer crashing in the middle of this project, I like how it came out. Some places are a little sloppy, but it was really fun to work on this.

Shadow

I thought I had uploaded these, but I guess not! I was having a lot of computer trouble at the time, so that’s probably why. Oh well, better late than never.

I did these for my visual storytelling class. I opted to render them like I did with two pages I did in my materials class (found here) because I had really enjoyed the result. Unfortunately I found that painting pages like this takes a lot of time, and in the end I had to rush the last two pages a bit in places.

Bertie Bott’s Every Flavor Beans

Not a lot to post this quarter, since most of my assignments have been writing short stories and watching movies.

My final for Drawing for Storyboarding. We had to write a commercial for Bertie Bott’s Every Flavor Beans from Harry Potter. Since it’s a real product by Jelly Belly we could have advertised them anyway we wanted, but despite not knowing anything about Harry Potter I decided try this. It was basically just a way for me to come up with a way to draw rats, since the extent of my knowledge of Harry Potter is the first movie, and Ron had a rat. Good reasoning.

I had a lot of fun working on this, though. I think they came out rather well in the end. I drew and inked them at 2×3.5″, scanned them at 600 dpi, resized them to 4×7″ in Photoshop, and colored them at 300 dpi. It was my first time printing something like this, so I backed my blacks, but in the last frame it printed a little weird because of that. Not entirely sure why. I’m taking digital coloring next quarter so I’ll finally understand how to do stuff like this, ahah.

Either way I’m really proud of these and excited to present them on Tuesday.

Moment in Time

Latest project for my storyboarding class, last one that isn’t actually storyboarding. Which is a huge relief, I’m tired of being meticulous about perspective, ahhh.

This was to show a single moment in time from three different points of view. First is in one-point, second is two-point, third is three-point. We had to draw at least one car and stairs, so I drew someone who’s been hit by a car outside some brownstone apartments. This is the first time we’ve used tone, so we had to use an evident light source, mine being the headlights of the car.

Foreshortened Figures

More from the storyboarding class I’m in at the moment. After perspective we moved on to figure drawing. We had to find photos with people in poses that incorporated foreshortening of limbs or whatever. It was pretty fun, I enjoy drawing more dynamic poses.

The first photo I used was of Javier Hernandez (photo found here), the second was a breakdancer I found on this figure drawing site (photo found here).

I drew them in order that they’re posted. I’ve been itching to do a realistically rendered portrait for a while, so I had a lot of fun working on them. I did them all back to back over the course of about ten hours, so the stylized ones don’t look nearly as good I think, ahah.Then the geometric break downs are just boring to me.

There are anatomical mistakes, but I’m really pretty proud of the first two so oh well.

1, 2, 3 Point Perspective

Taking an intro storyboarding class (a little late, considering I’ve taken most everything else for my minor now) and we started with 1, 2, and 3 point perspective projects.

I went to England for the holidays, so a lot of the early ones I did are based off places I went to. For one-point I drew my boyfriends house, the Shambles in York, and my kitchen. Two-point is Tower Bridge, a tube station, and the piano in my basement. Three-point is two made up places, I ran out of things I wanted to draw.

There are a few mistakes (mainly the extremely short table in the kitchen one) but I’m pretty happy with most of them.

Aura

For my final in Principles of Screen Design I had to do a 30 to 60 second animation that was a non-literal self portrait. I had a specific idea bouncing around my head for a while, so I took the opportunity to use it.

The narrative illustrates the migraines and visual disturbances I deal with on a day to day basis. My migraines are triggered and not spontaneous, so it’s a matter of avoiding what causes them. However, I’m still incredibly sensitive to bright lights and have terrible afterimages from pretty much everything.

We had to do a six to ten panel storyboard to pitch our idea. I’m a sap for complements so I did a purple and yellow color scheme and played a lot with contrast. In the end I wasn’t really able to animate it exactly like I envisioned (and I changed the colors around) but I like both on their own merits.

Anyway, the wispy light is supposed to represent an aura (as evident to the title I suppose) and the monstery animal is me.

The animation itself was done entirely in Flash since I have absolutely no idea how to use any other program. I’m still pretty proud of it considering I found ways around Flash’s nearly nonexistent camera and figured out how to do crossfades and such. It took a looong long time but I’m happy with it.

The Vanishing Hitchhiker

(click to enlarge)

My second project for principles of screen design. We had to take a fairytale or folktale and put a twist on it. I ended up choosing an urban legend and passing it off as a folktale (whatever, close enough).

The tale I chose was The Vanishing Hitchhiker. These storyboards were more of an illustrated story concept instead of storyboarding for animation, so direction and dialogue isn’t included. I’m hoping it’s easy enough to follow.

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The story is following a truck driver that’s been on a long haul in the dead of winter. In the fourth panel where he’s introduced, he looks exhausted and is sipping on a cup of coffee. He’s taken by surprise when he sees a young girl walking through the snow on the side of the road. She’s barefoot and in nothing but a tattered nightgown. He offers her a ride home and his jacket to warm up, but she simple tells him her address and goes quiet.

In panel 14 there’s been a short passage of time; the sun is rising and he tells the girl that they’re almost there. He looks over and notices that there isn’t anyone in the passenger seat. He convinces himself that he’s not gotten much sleep the last couple nights and might be a little delirious.

Panel 18 he reaches the city limits of the town the girl had mentioned. He passes the road she supposedly lived off of and decides to go down it out of curiosity. He finds the house number and stands bewildered in front of the burnt down foundation.

He goes up the walkway to the front door, his hand reached out for the door. He stops when he notices the jacket he had given the girl is hanging from the door handle. Panel 26 is a reverse view from inside the house, looking down on the driver as he backs away slowly. The camera pans to the right to reveal a photo of the girl sitting on the dresser.